21 : QQuickItemPrivate ()
28 inline QSGTexture *textureForRadiusMask()
30 if (!maskTexture && radius > 0) {
31 QQuickItemPrivate *d = QQuickItemPrivate::get(q_func());
32 maskTexture = MaskTextureCache::instance()->getTexture(d->sceneGraphRenderContext(),
33 radius * d->window->effectiveDevicePixelRatio(),
true);
35 return maskTexture->texture;
40 DQuickRectangle::Corners corners;
41 MaskTextureCache::TextureData maskTexture;